The Tiger Knee motion (or "TK") is a key input for quicker aerial specials in fighting games. Here we will teach you the motions found in UNI 2 on Hit Box.
Quarter-Circle TK
In order to ensure the aerial special is as low to the ground as possible it requires you to input a quarter-circle first, then Jump and then Attack. It is important that the Attack button is not pressed at the same time as the Up button - the Attack must be delayed for a small amount of time.
Down
Down-Forward
Forward
Up-Forward
Up-Forward + Attack
And remember, delay the Attack input a little bit after the pressing the Up button.
For more on Quarter-Circle motions: UNI 2 on Hit Box - Quarter-Circle Motions.
Down
Down-Back
Back
Up-Back
Up-Back + Attack
Dragon Punch TK
Input the dragon punch first, then Jump and then Attack. This is the best way to get your special as low to the ground as possible. The Attack button must be delayed for a small amount of time after pressing Up, otherwise the special will not be output.
Forward
Down
Down + Forward
Down + Forward + Up
Down + Forward + Up + Attack
For Player 2 side we are showcasing the SOCD Dragon Punch technique. Using this method can help most people with limitations with their ring/third finger. For more on this technique, please check out our DP guide: UNI 2 on Hit Box - Dragon Punch Motions.
And remember, delay the Attack input a little bit after the pressing the Up button.
Forward
Forward + Down + Back
Forward + Down (Release Back)
Forward + Down + Up
Forward + Down + Up + Attack
Explore more How-To content for UNI 2 on Hit Box with the "UNI 2" and "How To Hit Box" tags at the bottom of this post.
In addition, if you have any questions, please join our community on Discord and visit the #airdash-fighters channel.
And, as always, may your inputs be blessed!