Guilty Gear -STRIVE- on Hit Box - 623 / DP Motions


The Hit Box provides the quickest and most consistent 623 / DP inputs in Guilty Gear -STRIVE-. Using all buttons is already an advantage compared to a stick, but you can improve your dragon punches even more with the techniques in this guide. 

Standard Motion

 

With the 623 motion, you can mimic the traditional inputs.
Forward (6)
Down (2)
Down + Forward (3)
This input is fairly straight-forward. Be sure to practice from both sides to truly get this technique down.
Some players may find this motion difficult to do in the middle of combos, so the next technique may help out. 

 

SOCD Method

 

Forward (6)
Back + Down + Forward (2)
Down + Forward (3)

The SOCD Method can help your 623 inputs stay consistent. In addition, it is the best way to get 3-frame DP motions in Guilty Gear -STRIVE-.

The main tip for this method is to practice the finger motions very slowly first to get the feeling of the movement down, then practice using your character in game. And be sure to practice both sides! 

This method is also great for doing walk up DPs. 

TK Motion

 

Forward (6)
Down (2) 
Down + Forward (3)
Down + Forward + Up (9)
Down + Forward + Up + Attack



We can use what we learned above and apply it to TK (tiger knee) motions. On Hit Box, this is simplified by being able to press the Up input after you have fully input the 623. The most important thing to keep in mind is to not input your attack button at the same time as your Up input, but plink it after.

You can make your inputs more consistent and faster by using the SOCD method for the DP motion. The P2 portion of the gif below demonstrates the SOCD method. For more information on improving your TK Motions, read our blog post: TK Motions

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If you have any questions about Guilty Gear -STRIVE- on Hit Box, please join our community on Discord and visit the #airdash-fighters channel. In addition, be sure explore the "Hit Box" and "GG" tags at the bottom of the post for more How-To content.

 



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